Jobs

Jobs

Please send the Curriculum to:

jobs@moondus.com

Developer/Analyst c++

Profile:
Very experienced C/C++ programmer with a good knowledge of Windows specifics: WinAPI, ActiveX, ATL, MFC, COM.
The ideal candidate has a passion for programming and is on constant lookout for new difficult challenges.

Goals and responsibilities:

* Developing and maintaining Moondus plugins on Windows platform
* Profile and optimize the code to get the best possible performance
* Help push the development of new cool features with the rest of the core engineering team

Requirements:

* Experience with Windows development is a must
* Excellent C++/C programming skills
* Excellent debugging, optimization and profiling skills
* Good knowledge of English
* Game development experience is an advantage

Nice-to-have:

* Knowledge of 3D graphics programming.
* Experience with Mac/OsX development.
* Good Objective C programming skills

Developer/Analyst c#

Profile:
Very experienced C# programmer with a good knowledge of .NET framework and Mono.
The ideal candidate has a passion for programming and is on constant lookout for new difficult challenges.

Goals and responsibilities:

* Developing and maintaining Moondus Core code on Windows/Mac platform
* Profile and optimize the code to get the best possible performance
* Help push the development of new cool features with the rest of the core engineering team

Requirements:

* Excellent C# programming skills
* Experience with Mono is a must
* Excellent debugging, optimization and profiling skills
* Good knowledge of English
* Game development (Unity3D) experience is an advantage

Nice-to-have:

* Knowledge of 3D graphics programming.
* Good C/C++ programming skills

Game Artist

  • Model and texturing of environments, props and carachters
  • Retopology of models done by sculpting software

Requirements

  • Minimum 2 years experience in the videogame sector, experience on the development of Next-Gen graphics
  • Knowledge of modeling software such as 3ds max and/or Maya
  • Knowledge of sculpting software such as Zbrush or Mudbox
  • Rigging and animation welcome but not mandatory

Copyright © 2006-2010 Virtual Italian Parks Srl